Hire iOS developers who ship.
Native iOS engineers for apps that need to feel genuinely Apple — SwiftUI where it fits, UIKit where it is still stronger, and a release process that survives App Review.
- Named iOS engineers you interview before they start
- Onboarded in under a day, first draft in two to three days
- Overlap with US, UK and Australian working hours
- Your repository, your cloud, your project board
- Monthly rolling — scale up or down without renegotiating
- Fixed-price scopes available if you prefer a defined outcome
What we build.
Everything Hire iOS Developers includes — designed, built and shipped for you.
New screens in SwiftUI, UIKit where it remains the better tool, interoperating cleanly in the same app rather than forcing an all-or-nothing choice.
We know the rejection patterns and design around them.
Location, audio and processing modes configured correctly.
Sign in with Apple, In-App Purchase, HealthKit, WidgetKit and App Clips wired to Apple guidelines rather than approximated.
XCTest and UI tests on the flows that generate revenue.
TestFlight, phased release, crash triage and review responses.
How we work.
Discover
We map your goals, users and scope into a clear plan and fixed quote.
Design
Wireframes and a clickable UI you sign off before we build.
Build
Agile sprints with demos and milestones you approve as we go.
Launch
Store submission, monitoring and support after you go live.
Hire iOS Developers by the numbers.
Native iOS engineers for apps that need to feel genuinely Apple — SwiftUI where it fits, UIKit where it is still stronger, and a release process that survives App Review.
Scale Us vs the alternatives.
An honest look at building Hire iOS Developers with us versus the usual options.
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Scale Us
recommended |
Freelancers
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Big agencies
|
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|---|---|---|---|
| Fixed scope & quote | |||
| You own the code & IP | |||
| Senior, in-house team | |||
| Products + services in one | |||
| Support after launch | |||
| Transparent pricing |
Questions answered.
Still unsure? Email contact@scaleus.in — a real human replies inside 4 hours.
Can you get a rejected app approved?
Usually. Most rejections we see are guideline issues around purchases, account deletion, permissions text or forced updates — all fixable. We read the rejection, fix the cause and handle the resubmission.
Native iOS or cross-platform?
Native when the app depends on deep platform features or the interface must feel unmistakably Apple. Cross-platform when you need both stores on one budget. We build both and will give you a straight answer for your case.
Can we hire a developer full-time instead of a fixed-price project?
Yes. Dedicated engineers are available monthly, full-time or part-time, with a named developer and direct communication rather than an account manager relay. Most clients start with one fixed-scope build and move to a monthly team once they have seen the work.
How quickly can you start?
Onboarding takes under a day and a first working draft usually lands within two to three days. We keep overlap with US, UK and Australian business hours so you are not waiting a full day for each reply.
How much does this cost?
Most single-scope builds land between $2,500 and $4,000 as a fixed price. Multi-location or heavily integrated work runs $10,000 to $25,000, and a full platform build is $25,000 to $50,000. Once live, managed support is $900 to $1,500 a month. We quote fixed scope so you are not exposed to an open-ended hourly meter.
Who actually does the work?
Our own engineers, not a subcontracted chain. The team has delivered production apps as a Tier 1 delivery partner to a $1.3B-valuation UK app platform serving US and UK SMBs, plus our own products running in 60+ countries. You get named engineers and a direct line to them.
Let’s build
something great.
Tell us what you need — a real human replies within 4 hours. We work with teams worldwide.